Sunday, 25 November 2018

Modelling - Low Polygon House

I was given an exercise to build a model of a house from polygons in Maya. This exercise has taught me some of the basic tools to allow me to make models, and understand the Maya software.

Terminology:
During this post, I will mention a series of tools and terms which I used during the design.

  • CONNECT - this tool is used to join up two or more edges.
  • MERGE VERTICES - used to join vertex points together, which can allow users to create a series of different shapes.
  • ADD DIVISIONS - a tool to split up a shape into smaller faces (e.g. a 1x1 face can be split into a 3x3 face).


Final model:



How I made the model:
The model was build using just one primitive object - a cube. I started by dividing the front face into three faces, and then I extruded out the left and right faces, to build the front of the house.

I divided the front faces of these extruded areas into 3x3 faces. The central face would become the basis for the window: I extruded this face in to produce a gap, divided it into a 3x3 face, and built a series of Georgian bars across the window.

For the roof of the building, I was required to create a pattern of edges which would eventually be transformed upwards. The pattern was created using the Connect tool, and by Merging Vertices.



What I have learned:
This exercise has taught me about the Connect tool, Add Divisions tool and Extrude tool. 

I have learned that the connect tool could be a good way to join two different edges together, and I can adjust the direction of this connection by changing the vertices. This tool requires trial and error, to adjust the connection angle, as the software might calculate an angle which the user does not want. The user would need to adjust or add vertices, to connect it in their preferred way.

I have learned that the add divisions tool would be a good way for me to split up a cube or cylinder so it has an equal width/height on all of the divided faces.

I have learned that the extrude tool would be a good way for me to push out/push in specific parts of an object. It would also remain attached to the original shape, allowing me to transform it freely.

I have also learned that I should merge vertices. This is because it would be bad practice if I just placed vertices on top/near others, and it could cause a messy finish if transforming or adjusting polygons.