Wednesday, 14 November 2018

Modelling - FX introduction - Making a tablecloth effect

During one of our lectures, we were introduced to the FX section in Maya. Maya allows you to produce animations as well as models. I have been able to set up a tablecloth style visual effect using Maya's FX tools.

I started by creating a scene in Maya which contained a sphere primitive and a plane primitive above this sphere (see below image).



In the top left corner, there is a drop down which contains a range of different setups. These are Modelling, Rigging, Animation, FX and a custom mode. For this demonstration, I will select FX. This adds some new menu options in the toolbar.



Convert the sphere into a collider, by selecting the object, and clicking Create Passive Collider from the nCloth menu option.



This will stop the sphere from being affected by gravity. You can play the animation using the controls in the bottom right. The plane will fall and try and wrap around the sphere.


This shape can then be imported and used back on the modelling section of Maya.


What I have learned:
From this demonstration, I have been able to learn and understand the basic parts of the FX section, and it has taught me a way to run play animations. This section might be useful if I want to add an animation to my final model (e.g. for reloading, moving the weapon). However, I will also look into the animation section of Maya to understand what I could add in.