Wednesday, 21 November 2018

Modelling - Key Techniques in Maya #3

In a lecture, we were taught a series of techniques and tools mainly related to textures and materials.

  • Exporting: In Maya, there are a series of exporting tools which allow you to send your Maya scene or specific objects to Unreal or Unity.
  • Layers: The layers section allows you to toggle the visibility of specific objects. This can make it easier to view only a few certain shapes.
  • Bitmap: A type of material in Maya.
  • Blinn: The Blinn effect is a type of material in Maya which gives a metallic effect, with lots of reflections. This has a series of reflective tools also available.
  • Lambert: The Lambert effect is the default material used in Maya. It is efficient, due to being unpolished, and low in reflections.
  • Phong; The Phong material is a type of material in Maya, which gives a plastic effect. It is less efficient compared to others. PhongE is a similar material which is less sharp, but is more efficient.
  • Texture to Geometry: This tool allows users to assign an imported image to a geometry polygon, which can be transformed like a regular polygon object in Maya.  This is a good way to add text (such as the Lego logo onto a Lego brick) onto other objects. This tool can be found by going to the Modify menu --> Convert --> Texture to Geometry.
  • Assignment Checklist: Unrelated to Maya, it is a list of tasks which helps keeping us on course and following the brief.

There is also a Render button included in Maya, which is a good way to check the materials on a final object. 

There is also a shatter effect which can be added onto objects. This allows objects to be broken up into smaller segments. Users can adjust the shatter count - the larger the value, the more processing power is required to execute this. Shattered objects can also be exported.