Portal Gun:
Firstly, we were given a Portal Gun, which includes multiple curved and smooth plains and shapes.
For the central section highlighted in orange, you would use a cylinder shape, add divisions to split up the shape, and extrude different sections to show the different depths/layers.
For the outer shell highlighted in green, you could use a sphere or a cylinder shape, and extrude the shape and layer.
For the claws and cables highlighted in red, you could use 2D curves and expand them out.
Star Wars Tie Fighter:
The second model was a Tie Fighter vehicle from Star Wars.
For the wings in red, you could use a cube and decrease the depth. For the connecting sector in orange, you could use a cylinder or a cone at first. For the central cockpit highlighted in blue, you could use a sphere.
What I learned from this:
I have learned that modelling can be easier if you start to break down a model into small shapes. The two models mentioned above looks pretty complex due to the detail of the texture, but they start off from basic shapes.
For my final model, I feel that I should look at the schematics of the weapon and use primitive shapes to get the basis, and then start to add detail afterwards.

