Monday, 26 November 2018

Maya - Curves and Schematics - Wine glass

I was given an exercise to build a model of a wine glass, using 2D curve tools. This exercise has taught me some of the basic tools to allow me to make models, and understand the Maya software.

Terminology:
During this post, I will mention a series of tools and terms which I used during the design.
  • BEZIER CURVE - tool used to create a series of NURBS curves, which allow for control of the vertices, anchors and tangents. This tool can be found in the Curves/Surfaces panel (or by clicking Create > Curve Tools > Bezier Curve tool).

Final model:




How I made the model:
I started by drawing an outline of one half of a wine glass shape - using the bezier curve tool. This tool allowed me to manually adjust the vertices and angles (right clicking on Curve Vertices).

After this, I used the Revolve tool (Surfaces > Revolve) to convert it to a 3D object with a 360 degree sweep angle. However, the object needed to be transformed and adjusted to look like a wine glass.




What I have learned:
This exercise has taught me about the Bezier Curve tool.

I have learned that the bezier curve tool is a good way to draw out specific 2D shapes. This could be a good way to draw on specific shapes, which have certain angles and tangents. However, once you have drawn out the object and revolved/converted it to 3D, you are unable to change the original shape, so this is an issue.