Thursday, 13 December 2018

Modelling - Model/Maya conclusion

In this post, I will describe my final thoughts and conclude how I feel my modelling phase went. I ended up producing a MAC-10 weapon inspired by the design in Counter-Strike.


Throughout the modelling process, I feel I have learned and understood a range of tools and techniques within Maya, which would allow me to create models in the future. The main tools which I found to be useful during the modelling included:
  • Edge Loop. I found this useful, as it allowed me to create new edges around a polygon, and also let me gain new vertices. This allowed me to create different shapes.
  • Boolean -  I found this useful to create gaps or holes within specific objects. This meant that I did not need to use a large amount of polygons to create specific shapes.
  • Extrusion - I found this useful, as it allowed me to expand out faces from existing shapes, which helped add efficiency to my final product.
  • I also learned about how to use the Maya software in general, and I have also looked into the FX and Animation sections.
I was happy that I was able to produce a model during this module, as I had no experience with 3D computer modelling previously. I had done some CAD work in school. I was also happy with the outcome of my final product, and feel I have been able to replicate some of the crucial detail, such under the nuzzle at the front of the gun. I was also happy that I was able to understand and use Maya, as I never used the software previously.

What didn't go well during the development was I did not fully get a chance to work out how to work out how the back of the MAC-10 gun connected to the weapon. This loses a bit of quality to the back of the weapon. During the development, I was also disappointed I could not complete the Overwatch gun, as the design become too complex.