Around the week 9 mark, I was not satisfied with my attempts to create this weapon. This is because I was looking to add specific detail onto the model, and realised that some of the shapes and the design was not really feeling right.
Reason 1:
I was starting to experience some issues with adding detail onto the large sphere section in the back of the weapon. I originally lost a section of my work which was a personal fault of myself, and none of the backups would restore my lost section. When I attempted to recreate this section, it started to become tricky since I added to the model elsewhere, and it would be difficult to replace.
Reason 2:
When I started to look closer at the original model, I realised that some of the shapes were actually different to what I had already modelled. This was mainly regarding the large sphere section at the back of the gun - this should have been more of a complex shape, instead of a sphere. If you look at the images below, this should the comparison between the original shape, and my shape.
| Shape I created. |
| Actual shape |
In the end, I realised that I'd have to create complex shapes and linking methods to join the shape together, and keep it tidy. After receiving some feedback from my lecturer, I concluded that it would be suitable to try a different weapon, which had less curves and unusual shapes.
What I learned from this first model, and the cancellation:
In this process of developing the model, and cancelling this, I was able to learn several lessons which I kept in mind when trying a new model.
Firstly, I was looking to create more frequent backups of my work. The first issue during this process was the fact that I lost a section of my model early on, which I was unable to recover. I chose to regularly backup my work after each day of my process. From this, I realised I should regularly back up files of my work, and keep them on numerous devices in case one device is damaged or loss.
I also learned that this weapon would have been difficult to create, due to the weapon's design being highly curved and including complex shapes.
I was happy that I was able to challenge myself by creating a weapon with lots of curves and awkward shapes, but disappointed that I could not finish this. I was also happy to stop at this stage, because I was aware that I had time to perform new research, and develop a new model.